A little update today, added a bunch of roof tiles, a few little flag parts, brawling to the thickblood tavern, added golem faces to the game, 7 million of them!
* Added 20 New Roof Tiles
* Added 3 flag parts
* Fixed random name generator race spacing bug
* Added brawling to the thickblood tavern
* Building names now follow race type
* Added a new building tileset
* Added golem faces to the game (7'618'050 total)
* Added golem face generator to generator
The Funded Adventurer
Thursday, 17 November 2016
Wednesday, 16 November 2016
Warsim 0.6.4.1
Newest version of warsim
Little update today mainly focusing on the randomly generated buildings, I've added lots of new tilesets so you'll find many different kinds of buildings, I've also added two new buildings, the best being the void gate, a building only found in the kingdoms of void races, very rare and ridiculously powerful!
* Fixed kingdom renaming bug
* Added 57 new tilesets
* Added 15 million new ogre faces
* Added 15 new roof tiles
* Added Cave Houses (basically hovels attached to caves)
* Added Void Gate Building (very rare and very powerful)
https://www.reddit.com/r/WarsimRpg/comments/5dd2q3/warsim_0641/
Little update today mainly focusing on the randomly generated buildings, I've added lots of new tilesets so you'll find many different kinds of buildings, I've also added two new buildings, the best being the void gate, a building only found in the kingdoms of void races, very rare and ridiculously powerful!
* Fixed kingdom renaming bug
* Added 57 new tilesets
* Added 15 million new ogre faces
* Added 15 new roof tiles
* Added Cave Houses (basically hovels attached to caves)
* Added Void Gate Building (very rare and very powerful)
https://www.reddit.com/r/WarsimRpg/comments/5dd2q3/warsim_0641/
New Warsim Blog
New Warsim Blog I've started over on wordpress, I've heard wordpress sites are a good place to start if you can't afford a full domain and site, hopefully I can keep it updated :)
https://warsimrpg.wordpress.com/
https://warsimrpg.wordpress.com/
The Galactic Council Episode Three
Decided to take it down a more comedic route this episode, not sure if it was too over the top but I prefer it being funny as I feel it wouldn't do well being serious! This is the longest episode yet thanks to the opening dialogue, hopefully this is one of many more to come, not sure how many episodes I'm going to do before I call the season ended
https://www.youtube.com/watch?v=lIlrdHvTOX8&feature=youtu.be&ab_channel=VegaVideoNetwork
https://www.youtube.com/watch?v=lIlrdHvTOX8&feature=youtu.be&ab_channel=VegaVideoNetwork
Updates on 'Luna the Dog' youtube channel
THe Luna the Dog Channel now has 5 videos! it's a small start but now its active! I will be uploading videos more often to the channel
https://www.youtube.com/channel/UC2ERBk7G3n7Dhc7P2uh-h0A?&ab_channel=LunaTheDog
https://www.youtube.com/channel/UC2ERBk7G3n7Dhc7P2uh-h0A?&ab_channel=LunaTheDog
Tuesday, 15 November 2016
The Galactic Council Episode Two
The Second in the series, this episode follows the captain as he passes an orcish empire warning post and catches a glimpse of the red ship. this episode is slightly longer than yesterdays and has a whole lot more script and voice acting, glad its finished though. Hoping I can keep it up and maybe gain some kind of following for it, if it's any good
https://www.youtube.com/watch?v=KSxSnncJqo8&feature=youtu.be&ab_channel=VegaVideoNetwork
https://www.youtube.com/watch?v=KSxSnncJqo8&feature=youtu.be&ab_channel=VegaVideoNetwork
Warsim 0.6.4.0
6.4.0 Today! normally this would include something big but I'm considering yesterdays random buildings and the big addition to 6.4.0 as I am swamped with stuff to do, but I have tried my best to make this edition packed with new stuff to make up, added a few new buildings and tiles, fixed lots of bugs, added some new laws for the first time in months, added a new page to the wiki a new area, lots of faces and some other stuff! Hope you guys enjoy it
* Fixed Building Names having 'sir' before them
* Added New Hovel Building that adds 1 peasant unit per turn
* Added 20 new building tilesets
* Added Demonic Totem building that makes the demon horde stronger
* Added new castle building that gives 2 soldier per turn
* Added 10 new roof tiles
* Fixed spacing bug in one of the roof tiles
* Fixed size issue in one of the roof tiles
* Fixed spacing bug in building tilesets
* Orcish Totems now give +stats to their race
* Added races page to ingame wiki
* Added building generator to generators
* Added bandit rehabilitiation law (credit u/cheekywankz)
* Added mass execution law (credit u/cheekywankz)
* Added ability to close prison (credit u/cheekywankz)
* Added ancient southern ruins to the south exploration screen
* Added ability to rename independent kingdoms in debug screen
* Added ability to destroy and respawn independent kingdoms in debug screen
* Added all other 4 independent kingdoms to debug screen
* Added panda to animal generation
* Added 27 new sword generator pieces
* Added 265'489'836'312'960 new human faces (265 trillion)
* Added 608'256'000 Troll Faces
* Fixed graphic for orcish totem not being randomly generated
* Fixed artifact text bug
* Fixed Building Names having 'sir' before them
* Added New Hovel Building that adds 1 peasant unit per turn
* Added 20 new building tilesets
* Added Demonic Totem building that makes the demon horde stronger
* Added new castle building that gives 2 soldier per turn
* Added 10 new roof tiles
* Fixed spacing bug in one of the roof tiles
* Fixed size issue in one of the roof tiles
* Fixed spacing bug in building tilesets
* Orcish Totems now give +stats to their race
* Added races page to ingame wiki
* Added building generator to generators
* Added bandit rehabilitiation law (credit u/cheekywankz)
* Added mass execution law (credit u/cheekywankz)
* Added ability to close prison (credit u/cheekywankz)
* Added ancient southern ruins to the south exploration screen
* Added ability to rename independent kingdoms in debug screen
* Added ability to destroy and respawn independent kingdoms in debug screen
* Added all other 4 independent kingdoms to debug screen
* Added panda to animal generation
* Added 27 new sword generator pieces
* Added 265'489'836'312'960 new human faces (265 trillion)
* Added 608'256'000 Troll Faces
* Fixed graphic for orcish totem not being randomly generated
* Fixed artifact text bug
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