Sunday, 13 November 2016

Warsim 0.6.3.9

Coded a new update of warsim today, here's the changelog

Originally this update was going to be an update based around fixing old things but for the most part the crowning gem of this update are the new buildings, every kingdom now has three buildings, each give bonuses of some kind, there are currently five.

Totem - does nothing currently
Fortress - provides 1 extra soldier per land
Outpost - provides 1 extra soldier per land
Gold Mine - provides up to 15 gold per land
and Village - provides a relevant amount of peasants per land

They will never change and they follow an architectural style which will be unique to that faction, I have also added a few new things and tweaks and suggestions as well as made a start on updating independent leader reactions to things making diplomacy even more dynamic. Also huge thanks to u/justjohnitalia for being the first donator to warsim! It means the world!

* Updated Menu with new ascii characters (credit u/Kerbobotat)
* Fixed half- creature text bug
* Fixed no land shown for minor bandits in spy report
* Added three randomly generated buildings to each kingdom, each with their own effects
* Each kingdom now has their own architecture style
* Added new dynamic responses to donating 500 gold to independents
* Added Dubloon to currency generator
* Added relation display on diplomacy screen (credit u/crayolaclock)
* Updated Donor page
* Added 0 escapes to the unfinished explore screens (credit u/iamlenb)
* Added New text for losses and kills when attacked by other factions
* Added Bandit Horde Collapse event
* Fixed Bandit Horde -troops bug

Example of three buildings all following the same style
* http://i.imgur.com/CcHmhoj.png
* http://i.imgur.com/aYlyuni.png
* http://i.imgur.com/XjuC7Gi.png

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